PROFILE:
Greg Burton
Greg Burton is interested in controls, robotics, planning, data visualization, CAD and solid modeling, and graphics processor (GPU) accelerated algorithms.
Prior to joining PARC's embedded reasoning team, Greg was a research engineer at Lockheed Martin Space Systems Company's Advanced Technology Center. He developed algorithms and software for space vehicle trajectory planning, star tracker flight software, infrared camera simulations, GPU-based track-before-detect, and automated coastline identification for the GOES-R Geostationary Lightning Mapper. He holds one provisional patent.
Burton earned his M.S. in Mechatronics and Control from U.C. Berkeley and B.S. in Mechanical Engineering from U.C. San Diego, where he was a winner of the John E. Starrett Memorial Scholarship.
other publications
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2006
Finding feasible mold parting directions using graphics hardware
CAD Computer Aided Design
11 January 2006
2004
Design of an anthropomorphic robot head for studying autonomous development and learning
2004 IEEE International Conference on Robotics and Automation
26 April 2004
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