PROFILE:
Nic Ducheneaut
Nic is a Senior Member of the Research Staff in the Computing Science Lab. He uses a combination of methods (including data mining and social network analysis) to study and design systems to better support collaboration in online spaces, with a recent focus on 3D virtual worlds and massively multiplayer online games. He conducted the largest and longest (to date) study of social dynamics in World of Warcraft, collecting and analyzing data on the interactions between more than 500,000 characters over 2 years.
Nic obtained his Ph.D. from the University of California, Berkeley. Outside of work, he enjoys sailing and restoring boats, especially older designs based on the CCA rule.
view PARC Publications by: year | title | type | focus area
2009
User Modeling, Adaptation and Personalization (UMAP 2009)
22 June 2009
Television is dead. Long live television!
Social Interactive Television: Immersive Shared Experiences and Perspectives
1 January 2009
2008
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
CHI 2008
5 April 2008
Collective solitude and social networks in world of warcraft
Social Networking Communities and E-dating Services: Concepts and Implications
10 September 2008
Mobile recommendations for leisure activities
International Workshop on Recommendation and Collaboration at IUI 2008
13 January 2008
Scalable architecture for context-aware activity-detecting mobile recommendation systems
ADAMUS Workshop at WoWMoM 2008
23 June 2008
SocialTV: designing for distributed, social television viewing
International Journal of Human-Computer Interaction
22 August 2008
2007
Coordinating joint activity in avatar-mediated interaction
25th Annual Conference on Human Factors in Computing Systems (CHI 2007)
28 April 2007
Doing virtually nothing: awareness and accountability in massively multiplayer online worlds
Computer Supported Cooperative Work
1 January 2007
The life and death of online gaming communities: a look at guilds in World of Warcraft
25th Annual ACM Conference on Human Factors in Computing Systems (CHI 2007)
28 April 2007
Culture d'Univers (Frank Beau, ed.)
1 September 2007
Virtual third places: A case study of sociability in massively multiplayer games
Computer Supported Cooperative Work
29 March 2007
2006
'Alone together?' exploring the social dynamics of massively multiplayer online games
ACM Conference on Human Factors in Computing Systems (CHI 2006)
22 April 2006
Computer Supported Cooperative Work
1 June 2006
Building an MMO with mass appeal: a look at gameplay in World of Warcraft
Games & Culture
1 October 2006
From tree house to barracks: the social life of guilds in World of Warcraft
Games & Culture
1 October 2006
Helping your fellow wizard: collaborative learning in massively multiplayer online games
Society for Applied Anthropology Conference
28 March 2006
Share and share alike: exploring the user interface affordances of file sharing
ACM Conference on Human Factors in Computing Systems (CHI 2006)
22 April 2006
Supporting the unremarkable: experiences with the Obje display mirror
Personal and Ubiquitous Computing
21 November 2006
Talking through text in the avatar-mediated interaction of virtual worlds
International Conference on Conversation Analysis
10 May 2006
The orbital browser: composing ubicomp services using only rotation and selection
Extended Abstracts of CHI 2006
22 April 2006
Understanding the nature of avatar-mediated interaction in MMOGs
Games, Learning & Society
15 June 2006
Using hybrid networks for the analysis of online communities
ACM Conference on Human Factors in Computing Systems (CHI 2006)
22 April 2006
2005
Design and evaluation of serious games (invited talk)
Special Interest Group, Conference on Human Factors in Computing Systems (CHI 2005)
5 April 2005
Keeping bots out of online games
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
15 June 2005
Games, Learning & Society Conference
24 June 2005
Listening in: practices surrounding iTunes music sharing
Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 2005)
5 April 2005
More than just XP: Learning social skills in multiplayer online games
Interactive Technology and Smart Education
1 May 2005
Quality versus quantity: e-mail-centric task management and its relation with overload
Human-Computer Interaction
28 June 2005
Quality vs. quantity: defining and solving email overload
International Conference on Information Systems (ICIS 2005)
12 December 2005
Socialization in an Open Source community: a socio-technical analysis
Computer Supported Cooperative Work (CSCW)
1 August 2005
The work to make a home network work
9th European Conference on Computer Supported Cooperative Work (ESCW '05)
18 September 2005
2004
Other Players - Conference on Multiplayer Phenomena
6 December 2004
Gaining more than experience points: Learning social behavior in multiplayer computer games
CHI 2004 Workshop on Social Learning Through Gaming
26 April 2004
Let me get my alt: digital identiti(es) in multiplayer games
Position paper for the CSCW 2004 Workshop on Representation of Digital Identities
6 November 2004
Pacific Sociological Association
16 April 2004
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
ACM Conference on Computer-Supported Cooperative Work (CSCW 2004)
6 November 2004
What a to-do: studies of task management towards the design of a personal task list manager
CHI 2004
24 April 2004
2003
Taking email to task: the design and evaluation of a task management centered email tool
CHI 2003
5 April 2003
2002
ACM Conference on Designing Interactive Systems (DIS 2002)
25 June 2002
BayCHI Meeting
9 July 2002
Taskmaster: recasting email as task management
CSCW 2002 Workshop on Re-designing E-mail for the 21st Century
16 November 2002
Information, Communication & Society
1 April 2002
XP in a research lab: The hunt for strategic value
Third International Conference on Extreme Programming (XP 2002)
26 May 2002
2001
Email as a habitat: an exploration of embedded personal information management
Interactions
September 2001
related focus areas
- Business Services
- Context-Aware Computing & Mobile Interaction
- Information & Communication Technologies
events
Collaborative Filtering & Mobile Recommender Systems
Kurt Partridge, Presenter, Bob Price, Nic Ducheneaut, Qingfeng Huang, Michael Roberts, Ed H. Chi, Victoria Bellotti, Bo Begole
User Modeling, Adaptation, and Personalization (UMAP 2009)
22 June 2009
Conferences & Talks
![]()
CHI 2009
Oliver Brdiczka, Bo Begole, Ed H. Chi, Maurice Chu, Gregorio Convertino, Lichan Hong, Rowan Nairn, Peter Pirolli, Nic Ducheneaut, Les Nelson, Diane Schiano, Bongwon Suh
conference program [pdf]
3 April 2009 - 5 April 2009 | Boston, MA
Conferences & Talks
![]()
2008 ACM Conference on Computer Supported Cooperative Work (CSCW 2008)
Bo Begole, conference co-chair, Nic Ducheneaut, Michael Roberts, Les Nelson, Diana Smetters, Bongwon Suh, Ed H. Chi
conference proceedings
8 November 2008 - 12 November 2008 | San Diego, CA
Conferences & Talks
![]()
contact
email Nic Ducheneaut