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PROFILE:

Nic Ducheneaut

Nic is a Senior Member of the Research Staff in the Computing Science Lab. He uses a combination of methods (including data mining and social network analysis) to study and design systems to better support collaboration in online spaces, with a recent focus on 3D virtual worlds and massively multiplayer online games. He conducted the largest and longest (to date) study of social dynamics in World of Warcraft, collecting and analyzing data on the interactions between more than 500,000 characters over 2 years.

Nic obtained his Ph.D. from the University of California, Berkeley. Outside of work, he enjoys sailing and restoring boats, especially older designs based on the CCA rule.

 

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2009

Collaborative filtering is not enough? experiments with a mixed-model recommender for leisure activities

User Modeling, Adaptation and Personalization (UMAP 2009)

22 June 2009

Television is dead. Long live television!

Social Interactive Television: Immersive Shared Experiences and Perspectives

1 January 2009

The tyranny of embodiment

Artifact

May 2009

2008

Collective solitude and social networks in world of warcraft

Social Networking Communities and E-dating Services: Concepts and Implications

10 September 2008

Mobile recommendations for leisure activities

International Workshop on Recommendation and Collaboration at IUI 2008

13 January 2008

SocialTV: designing for distributed, social television viewing

International Journal of Human-Computer Interaction

22 August 2008

2007

Coordinating joint activity in avatar-mediated interaction

25th Annual Conference on Human Factors in Computing Systems (CHI 2007)

28 April 2007

The life and death of online gaming communities: a look at guilds in World of Warcraft

25th Annual ACM Conference on Human Factors in Computing Systems (CHI 2007)

28 April 2007

2006

'Alone together?' exploring the social dynamics of massively multiplayer online games

ACM Conference on Human Factors in Computing Systems (CHI 2006)

22 April 2006

Share and share alike: exploring the user interface affordances of file sharing

ACM Conference on Human Factors in Computing Systems (CHI 2006)

22 April 2006

Supporting the unremarkable: experiences with the Obje display mirror

Personal and Ubiquitous Computing

21 November 2006

Talking through text in the avatar-mediated interaction of virtual worlds

International Conference on Conversation Analysis

10 May 2006

Using hybrid networks for the analysis of online communities

ACM Conference on Human Factors in Computing Systems (CHI 2006)

22 April 2006

2005

Design and evaluation of serious games (invited talk)

Special Interest Group, Conference on Human Factors in Computing Systems (CHI 2005)

5 April 2005

In search of coherence: a review of e-mail research

Human-Computer Interaction

28 June 2005

Keeping bots out of online games

ACM SIGCHI International Conference on Advances in Computer Entertainment Technology

15 June 2005

Listening in: practices surrounding iTunes music sharing

Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 2005)

5 April 2005

More than just XP: Learning social skills in multiplayer online games

Interactive Technology and Smart Education

1 May 2005

Preventing bots from playing online games

ACM Computers in Entertainment

1 July 2005

Quality vs. quantity: defining and solving email overload

International Conference on Information Systems (ICIS 2005)

12 December 2005

Socialization in an Open Source community: a socio-technical analysis

Computer Supported Cooperative Work (CSCW)

1 August 2005

The work to make a home network work

9th European Conference on Computer Supported Cooperative Work (ESCW '05)

18 September 2005

Ubiquitous computing, entertainment and games

Ubicomp 2005

11 September 2005

2004

Gaining more than experience points: Learning social behavior in multiplayer computer games

CHI 2004 Workshop on Social Learning Through Gaming

26 April 2004

Let me get my alt: digital identiti(es) in multiplayer games

Position paper for the CSCW 2004 Workshop on Representation of Digital Identities

6 November 2004

The social side of gaming: a study of interaction patterns in a massively multiplayer online game

ACM Conference on Computer-Supported Cooperative Work (CSCW 2004)

6 November 2004

2003

Ceci n’est pas un Objet? Talking about objects in email

Human Computer Interaction

1 January 2003

2002

Innovation in extremis: evolving an application for the critical work of email and information management

ACM Conference on Designing Interactive Systems (DIS 2002)

25 June 2002

Taskmaster: recasting email as task management

CSCW 2002 Workshop on Re-designing E-mail for the 21st Century

16 November 2002

XP in a research lab: The hunt for strategic value

Third International Conference on Extreme Programming (XP 2002)

26 May 2002

2001