PROFILE:
Nic Ducheneaut
Nic is a Senior Member of the Research Staff in the Computing Science Lab. He uses a combination of methods (including data mining and social network analysis) to study and design systems to better support collaboration in online spaces, with a recent focus on 3D virtual worlds and massively multiplayer online games. He conducted the largest and longest (to date) study of social dynamics in World of Warcraft, collecting and analyzing data on the interactions between more than 500,000 characters over 2 years.
Nic obtained his Ph.D. from the University of California, Berkeley. Outside of work, he enjoys sailing and restoring boats, especially older designs based on the CCA rule.
view publications by: date | title | type | focus area
2010
Book chapter in Utopic Dreams and Apocalyptic Fantasies
2010
The "3D Wiki": blending virtual worlds and web architecture for remote collaboration
IEEE International Conference on Multimedia and Expo (ICME 2010)
19 July 2010
Massively multiplayer online games as living laboratories: opportunities and pitfalls
Book chapter in Online Worlds: Convergence of the Real and the Virtual
2010
2009
The 'out-of-avatar experience': object-focused collaboration in Second Life
ECSCW '09
7 September 2009
From 3D space to third place: the social life of small virtual spaces
Human Organization
Summer 2009
Human group formation in online guilds and offline gangs driven by a common team dynamic
Physical Review E: Statistical, Nonlinear and Soft Matter Physics
June 2009
Communication Research
April 2009
2008
Collective solitude and social networks in world of warcraft
Social Networking Communities and E-dating Services: Concepts and Implications
2008
SocialTV: designing for distributed, social television viewing
International Journal of Human-Computer Interaction
February 2008
Scalable architecture for context-aware activity-detecting mobile recommendation systems
Winner - Best demo at ADAMUS Workshop at WoWMoM 2008
23 June 2008
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
CHI 2008
5 April 2008
Mobile recommendations for leisure activities
International Workshop on Recommendation and Collaboration at IUI 2008
13 January 2008
2007
Supporting the unremarkable: experiences with the obje Display Mirror
Personal and Ubiquitous Computing
October 2007
Culture d'Univers (Frank Beau, ed.)
2007
The life and death of online gaming communities: a look at guilds in World of Warcraft
CHI 2007 - Best paper award nominee
28 April 2007
Virtual third places: A case study of sociability in massively multiplayer games
Computer Supported Cooperative Work
April 2007
Doing virtually nothing: awareness and accountability in massively multiplayer online worlds
Computer Supported Cooperative Work
June 2007
2006
From tree house to barracks: the social life of guilds in World of Warcraft
Games & Culture
October 2006
Building an MMO with mass appeal: a look at gameplay in World of Warcraft
Games & Culture
October 2006
Understanding the nature of avatar-mediated interaction in MMOGs
Games, Learning & Society
15 June 2006
Computer Supported Cooperative Work
June 2006
Talking through text in the avatar-mediated interaction of virtual worlds
International Conference on Conversation Analysis
10 May 2006
'Alone together?' exploring the social dynamics of massively multiplayer online games
CHI 2006 - Best Paper award nominee
22 April 2006
The orbital browser: composing ubicomp services using only rotation and selection
Extended Abstracts of CHI 2006
22 April 2006
Share and share alike: exploring the user interface affordances of file sharing
CHI 2006
22 April 2006
Helping your fellow wizard: collaborative learning in massively multiplayer online games
Society for Applied Anthropology Conference
28 March 2006
2005
Quality vs. quantity: defining and solving email overload
International Conference on Information Systems (ICIS 2005)
12 December 2005
Socialization in an Open Source community: a socio-technical analysis
Computer Supported Cooperative Work (CSCW)
August 2005
Quality versus quantity: e-mail-centric task management and its relation with overload
Human-Computer Interaction
2005
Games, Learning & Society Conference
24 June 2005
More than just XP: Learning social skills in multiplayer online games
Interactive Technology and Smart Education
May 2005
Design and evaluation of serious games (invited talk)
Special Interest Group, Conference on Human Factors in Computing Systems (CHI 2005)
5 April 2005
Listening in: practices surrounding iTunes music sharing
CHI 2005 - Best Paper award nominee
5 April 2005
2004
Other Players Conference on Multiplayer Phenomena
6 December 2004
Let me get my alt: digital identiti(es) in multiplayer games
CSCW 2004 Workshop on Representation of Digital Identities
6 November 2004
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW 2004
6 November 2004
Gaining more than experience points: Learning social behavior in multiplayer computer games
CHI 2004 Workshop on Social Learning Through Gaming
26 April 2004
What a to-do: studies of task management towards the design of a personal task list manager
CHI 2004
24 April 2004
Pacific Sociological Association
16 April 2004
2003
Taking email to task: the design and evaluation of a task management centered email tool
CHI 2003
5 April 2003
2002
Taskmaster: recasting email as task management
CSCW 2002 Workshop on Re-designing E-mail for the 21st Century
16 November 2002
BayCHI Meeting
9 July 2002
Information, Communication & Society
April 2002
2001
Email as a habitat: an exploration of embedded personal information management
Interactions
September 2001
related focus areas
- Business Services
- Context-Aware Computing & Mobile Interaction
- Information & Communication Technologies
blog posts view all 
in the news
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Mobile recommendation service now in field trials in Tokyo
25 March 2010 | Dai Nippon Printing Co., Ltd.
events
view all
The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior
29 August 2010 - 1 September 2010 | Tokyo
Collaborative Filtering & Mobile Recommender Systems
22 June 2009
CHI 2009
3 April 2009 - 5 April 2009 | Boston, MA
contact
email Nic Ducheneaut
