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PROFILE:

Nic Ducheneaut

Nic is a Senior Member of the Research Staff in the Computing Science Lab. He uses a combination of methods (including data mining and social network analysis) to study and design systems to better support collaboration in online spaces, with a recent focus on 3D virtual worlds and massively multiplayer online games. He conducted the largest and longest (to date) study of social dynamics in World of Warcraft, collecting and analyzing data on the interactions between more than 500,000 characters over 2 years.

Nic obtained his Ph.D. from the University of California, Berkeley. Outside of work, he enjoys sailing and restoring boats, especially older designs based on the CCA rule.

 

view publications by:  date | title | type | focus area

 

2010

The "3D Wiki": blending virtual worlds and web architecture for remote collaboration

IEEE International Conference on Multimedia and Expo (ICME 2010)

19 July 2010

Massively multiplayer online games as living laboratories: opportunities and pitfalls

Book chapter in Online Worlds: Convergence of the Real and the Virtual

2010

2009

The tyranny of embodiment

Artifact

August 2009

Human group formation in online guilds and offline gangs driven by a common team dynamic

Physical Review E: Statistical, Nonlinear and Soft Matter Physics

June 2009

Television is dead. Long live television!

Afterword in Social Interactive Television

2009

2008

Collective solitude and social networks in world of warcraft

Social Networking Communities and E-dating Services: Concepts and Implications

2008

SocialTV: designing for distributed, social television viewing

International Journal of Human-Computer Interaction

February 2008

Scalable architecture for context-aware activity-detecting mobile recommendation systems

Winner - Best demo at ADAMUS Workshop at WoWMoM 2008

23 June 2008

Mobile recommendations for leisure activities

International Workshop on Recommendation and Collaboration at IUI 2008

13 January 2008

2007

Supporting the unremarkable: experiences with the obje Display Mirror

Personal and Ubiquitous Computing

October 2007

2006

Talking through text in the avatar-mediated interaction of virtual worlds

International Conference on Conversation Analysis

10 May 2006

2005

Quality vs. quantity: defining and solving email overload

International Conference on Information Systems (ICIS 2005)

12 December 2005

The work to make a home network work

ESCW '05

18 September 2005

Ubiquitous computing, entertainment and games

Ubicomp 2005

11 September 2005

Socialization in an Open Source community: a socio-technical analysis

Computer Supported Cooperative Work (CSCW)

August 2005

Preventing bots from playing online games

ACM Computers in Entertainment

July 2005

Keeping bots out of online games

ACE 2005

15 June 2005

More than just XP: Learning social skills in multiplayer online games

Interactive Technology and Smart Education

May 2005

Design and evaluation of serious games (invited talk)

Special Interest Group, Conference on Human Factors in Computing Systems (CHI 2005)

5 April 2005

Listening in: practices surrounding iTunes music sharing

CHI 2005 - Best Paper award nominee

5 April 2005

2004

Let me get my alt: digital identiti(es) in multiplayer games

CSCW 2004 Workshop on Representation of Digital Identities

6 November 2004

Gaining more than experience points: Learning social behavior in multiplayer computer games

CHI 2004 Workshop on Social Learning Through Gaming

26 April 2004

2003

2002

Taskmaster: recasting email as task management

CSCW 2002 Workshop on Re-designing E-mail for the 21st Century

16 November 2002

2001

 

 

 

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blog posts   view all 


 

in the news   view all 

Mobile recommendation service now in field trials in Tokyo
25 March 2010 | Dai Nippon Printing Co., Ltd.


 

events   view all 

CHI 2009
3 April 2009 - 5 April 2009 | Boston, MA