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Making virtual worlds more lifelike

Daniel Terdiman, CNet News.Com, June 8, 2006

Ever played an online game like "World of Warcraft" or "EverQuest" and wished the expressions on your avatar's face looked more realistic or that it was easier to communicate with other players?

If so, then a team of researchers from the famed Palo Alto Research Center might be your heroes.

The PARC team--Bob Moore, Nicolas Ducheneaut and Eric Nickell, plus Stanford's Nick Yee--have spent the better part of three years studying the social dimensions of so-called massively multi player online games (MMOs) to better understand the design challenges behind creating satisfying face-to-face avatar and other interactions in such environments.

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