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Let me get my alt: digital identiti(es) in multiplayer games

 

Online gamers rarely have a single identity: instead, they manage an array of "alts" that they use depending on their gaming context. Although current games allow players to switch between these diverse facets of their gaming life, the process is far from perfect. In this paper we briefly report on current identity management practices in multiplayer games and the issues that arise. In particular, we describe how current representations of a player's body (or avatar) can be too constraining. We then propose alternative ways to construct representations of digital identities closer to the practices gamers engage in.

 
citation

Ducheneaut, N. ; Moore, R. J. Let me get my alt: digital identiti(es) in multiplayer games. Position paper for the CSCW 2004 Workshop on Representation of Digital Identities; 2004 November 6; Chicago IL.