Reframing health as more than health-care: recognizing the importance of self-management and the role individuals have in designing their own well-being [and] Designing for participation: creating museums that work as social spaces

Details

Event

George E. Pake Auditorium, PARC 2010-03-09

Speakers

Event

Reframing health as more than health-care: recognizing the importance of self-management and the role individuals have in designing their own well-being [and] Designing for participation: creating museums that work as social spaces

Reframing Health As More Than Health-care: Recognizing the importance of self-management and the role individuals have in designing their own well-being,
 Rajiv Mehta, Zume Life, and Hugh Dubberly, Dubberly Design Office

Significantly improving the design of product and services for health requires a dramatic shift in thinking, from a paternalistic view of patient to a respectful view of person, and from a narrow goal of alleviating sickness to a holistic goal of supporting wellbeing. Noting that it is a wicked problem, we will expand the frame of health from traditional health-care to a resource for living. We will describe the varied challenges people face in executing their self-defined health self-management efforts and in conducting tiny self-experiments. Finally we will discuss the required change in design approach, challenging designers to focus on meta-design and to enable users to be the ultimate designers of their own health & wellness systems.

Designing for Participation: Creating Museums That Work as Social Spaces, Nina Simon, Museum 2.0

In 2006, Tim O'Reilly boiled the definition of Web 2.0 down to a simple phrase: software that gets better the more people use it. That same year, museum and library professionals started asking themselves: What would a museum look like that gets better the more people use it? How can cultural institutions be designed not to provide consistent content experiences, but to invite visitors to create, share, and connect with each other through the content offered? Nina Simon will offer fresh perspectives on design patterns for social participation in real world environments and will present some of the opportunities and challenges to cultural institutions redefining themselves as platforms for user co-creation.

 

Additional information

Focus Areas

Our work is centered around a series of Focus Areas that we believe are the future of science and technology.

FIND OUT MORE
Licensing & Commercialization Opportunities

We’re continually developing new technologies, many of which are available for Commercialization.

FIND OUT MORE
News

PARC scientists and staffers are active members and contributors to the science and technology communities.

FIND OUT MORE