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PROFILE:

Victoria Bellotti

Victoria Bellotti manages PARC's socio-technical and interaction research and team. She and her team are highly focused on new technology opportunity discovery, which involves studying people at work and play to understand their practices, problems, and requirements for future technology-based solutions. The team also has a strong focus on designing compelling user experiences. Victoria has led several successful government-funded and commercial client-funded research and technology innovation projects, and is an inventor on multiple patents and pending patents.

Victoria's past work encompasses domains such as transportation, process control, publishing, design, computer-mediated communication, collaboration and mobile and ubiquitous computing. She is best known for her research on personal information management and task management. More recently, she has been focusing on user-centered design of context- and activity-aware computing systems.

 

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Creating a new business opportunity and technology platform

2009

Global publishing company DNP has a long history of delivering information on paper and other materials, yet wants to capitalize on the emerging trend of delivering information in digital formats. PARC ethnographers and technologists worked closely with DNP R&D groups to brainstorm, filter, develop, field-test, and prototype a context-aware mobile platform that recommends information and content about local leisure activities -- matched to the user’s location, time of day, and personal tastes.

2009

Collaborative filtering is not enough? experiments with a mixed-model recommender for leisure activities

User Modeling, Adaptation and Personalization (UMAP 2009)

22 June 2009

User-centered design and evaluation - the big picture

HCI International 2009

19 July 2009

2008

The Magitti activity-aware leisure guide

Social Brain Forum

27 February 2008

Mobile recommendations for leisure activities

International Workshop on Recommendation and Collaboration at IUI 2008

13 January 2008

2007

Tokyo youth at leisure: online support of leisure outings

Oxford Handbook of Internet Psychology

2007

2006

Between cram school and career in Tokyo

Ethnographic Practice in Industry Conference (EPIC 2006)

24 September 2006

Email as personal information management

Communications of the ACM

January 2006

Managing activities with TV-ACTA: TaskVista and activity-centered task assistant

SIGIR 2006 Personal Information Management Workshop

11 August 2006

2005

Introduction to special issue on sensing-based interaction

ACM Transactions on Computer-Human Interaction

1 January 2005

2004

2003

Ceci n’est pas un Objet? Talking about objects in email

Human Computer Interaction

1 January 2003

2002

Innovation in extremis: evolving an application for the critical work of email and information management

ACM Conference on Designing Interactive Systems (DIS 2002)

25 June 2002

Taskmaster: recasting email as task management

CSCW 2002 Workshop on Re-designing E-mail for the 21st Century

16 November 2002

XP in a research lab: The hunt for strategic value

Third International Conference on Extreme Programming (XP 2002)

26 May 2002

2001

2000

1996

Your place or mine? learning from long-term use of audio-video communication

CSCW: The Journal of Collaborative Computing

March 1996