PROFILE:
Les Nelson
Les Nelson's research is about understanding the technical demands made by changing social practices. Social changes influence individuals, who make demands at the computer interface, which in turn impacts the underlying technical infrastructures these rely on. Current work has involved following this change process as it applies to emerging social media technology.
Les joined PARC to study and improve information-sharing and collaboration-support tools used in system engineering practices. His involvement with Xerox goes back to 1995, where his work in human-computer interaction led to two products, 20 patents, and many publications in social computing, mobile computing, and tangible computing. Before that, Les worked for Lockheed's R&D on a variety of projects in systems and software engineering for very large systems, software reengineering, and software reuse. Les began his corporate life with IBM as a software engineer on large-scale, mission-critical, real-time systems.
Les received an M.S. in Computer Science -- focusing on mathematical programming and systems science -- from the University of Wisconsin in Madison and an undergraduate degree in Mathematics and Computing from Trinity College. Les was recognized as a Senior Member of the Association of Computing Machinery in 2009.
PARC publications
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2012
Online gaming motivations scale: development and validation
ACM Conference on Human Factors in Computing Systems (CHI 2012)
10 May 2012
Through the Azerothian looking glass: mapping in-game preferences to real world demographics
ACM International Conference on Human Factors in Computing Systems (CHI 2012)
5 May 2012
2011
Mail2Tag: augmenting email for sharing with implicit tag-based categorization
2011 International Conference on Collaboration Technologies and Systems
23 May 2011
Mail2Tag, case study of design using multiple aspects of appropriation
CHI 2011 Workshop - Appropriation and Creative Use: Linking User Studies and Design
8 May 2011
Introverted elves & conscientious gnomes: the expression of personality in World of Warcraft
ACM CHI 2011
7 May 2011
Do men heal more when in drag? Conflicting identity cues between user and avatar
ACM CHI 2011
7 May 2011
2010
Short and tweet: experiments on recommending content from information streams
ACM CHI 2010
April 2010
2009
Activity awareness & social sensemaking 2.0: design of a task force workspace
Foundations of Augmented Cognition, Proceedings of the 5th International Conference (FAC 2009)
19 July 2009
Impact on performance and process by a social annotation system: a social reading experiment
Foundations of Augmented Cognition, Proceedings of the 5th International Conference (FAC 2009)
19 July 2009
2008
Ad hoc guesting: when exceptions are the rule
Usability, Psychology and Security (UPSEC) 2008
14 April 2008
Looking through the keyhole: snippet sharing in close collaborations
CSCW 2008 Conference
1 January 2008
2007
Interactive community bulletin boards as conversational hubs and sites for playful visual repartee
40th Annual Hawaii International Conference on Systems Science (HICSS'07); Seventh Annual Minitrack on Persistent Conversation
3 January 2007
2006
Repurposing: Techniques for reuse and integration of interactive systems
2006 IEEE International Conference on Information Reuse and Integration (IRI-2006)
1 September 2006
Café life in the digital age: augmenting information flow in a café-work-entertainment space
ACM Conference on Human Factors in Computing Systems (CHI 2006)
22 April 2006
contact
related competencies
- socio-cognitive computing
events
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Demographic Profiling from MMOG Gameplay
29 July 2011 | Waterloo, Canada
Introverted elves & conscientious gnomes: the expression of personality in World of Warcraft
9 May 2011 | Vancouver, Canada
