PROFILE:
Nick Yee
Nick Yee has an extensive research background in the psychology of virtual environments and online interaction. At Stanford's Virtual Human Interaction Lab, he conducted experiments in immersive virtual reality to explore digital self representation and social interaction. He has also worked with PARC's PlayOn group and Sony Online Entertainment to examine large data sets of behavioral data from online games. At PARC he has also studied how people use and react to context-aware mobile applications. Nick is also well-known for the Daedalus Project, a long-running survey study of over 50,000 online gamers exploring demographic patterns, play motivations, and emergent social phenomena. His interest in online interaction began when a personality psychology professor in college asked students to create their own webpage (this was back in 1998) as a tool to understand identity projection online.
Nick's work has been cited by the New York Times, CNN, the Discovery Channel, and Science, among other news outlets. He received his Ph.D. in Communication from Stanford University. In his free time, he polishes rough amber on a lapidary machine.
view publications by: date | title | type | focus area
2009
HCI International 2009
19 July 2009
Designed to fit: challenges of interaction design for clothes fitting room technologies
HCI International 2009
19 July 2009
Human group formation in online guilds and offline gangs driven by a common team dynamic
Physical Review E: Statistical, Nonlinear and Soft Matter Physics
June 2009
Communication Research
April 2009
2008
Collective solitude and social networks in world of warcraft
Social Networking Communities and E-dating Services: Concepts and Implications
2008
Real-time clothes comparison based on multi-view vision
International Conference on Distributed Smart Cameras (ICDSC)
7 September 2008
2007
Culture d'Univers (Frank Beau, ed.)
2007
The life and death of online gaming communities: a look at guilds in World of Warcraft
CHI 2007 - Best paper award nominee
28 April 2007
2006
From tree house to barracks: the social life of guilds in World of Warcraft
Games & Culture
October 2006
Building an MMO with mass appeal: a look at gameplay in World of Warcraft
Games & Culture
October 2006
Understanding the nature of avatar-mediated interaction in MMOGs
Games, Learning & Society
15 June 2006
'Alone together?' exploring the social dynamics of massively multiplayer online games
CHI 2006 - Best Paper award nominee
22 April 2006
Helping your fellow wizard: collaborative learning in massively multiplayer online games
Society for Applied Anthropology Conference
28 March 2006
related focus areas
- Business Services
- Information & Communication Technologies
- Opportunity Discovery & Concept Development
- Work Practice Transformation
in the news
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If you've got great genes, it pays to be extrovert
5 July 2010 | New Scientist
A beginner’s guide to virtual advertising
3 December 2009 | Transforming Management
Bringing Sports Psychology to the Realm of Video Games
26 August 2008 | Kotaku
event
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The Best of Both (Virtual) Worlds: Using Ethnography and Computational Tools to Study Online Behavior
29 August 2010 - 1 September 2010 | Tokyo
